2020. 3. 1. 13:03ㆍ카테고리 없음
New EffectStunThe creature cannot play until the end of the debuff, at the end of the debuff the creature has a 30% chance to be confused for 1 turn.FearThe creature cannot play until the end of the debuff, at the end of the debuff the creature is silenced for 1 turn.FrostThe creature cannot play until the end of the debuff, receives 5% of max HP damage every turn the debuff is active but reflects 10% of damage received during this time.StoneThe creature cannot play until the end of the debuff but the stoned creature gains a Buffer. The buffer protects the creature for 2 hits then it breaks, setting free the creature from the stone.BombIf a creature receives a bomb while they already have one, or when the bomb timer runs out, they are also paralyzed. NowSamurai Fire2nd SpellAttack all enemies. 50% chance of decreasing their speed for 2 turns.Skill ups:Damage +5%Effect Probability +10%Damage +10%Effect Probability +10%Damage +10%Attack all enemies ignoring defense. 60% chance of decreasing their speed for 2 turn(s).Skill ups:Damage +5%Effect Probability +15%Damage +10%Effect Probability +15%Damage +10%Samurai Fire3rd SpellIncreases critical damage of an ally for 2 turns, allows them recovering their turn, and amplifies incoming damage at all enemies by 40% for 2 turns.Increases critical damage of an ally for 2 turns, allows them recovering their turn. Amplifies incoming damage of all enemies by 40% for 2 turns and Increases their chance to receive a critical attack for 1 turn.Samurai Earth2nd SpellIncreases own attack and chance of an enemy receiving a critical attack for 2 turns.
Then, attacks that enemy.Increases own attack and chance of an enemy receiving a critical attack for 2 turns. Then, attacks that enemy and gives self Counter-attack for 2 turns.Samurai Earth3rd SpellTeams up with 2 allies to attack an enemy and increases the attack of all allies for 1 turn(s).Teams up with 2 allies to attack an enemy. Then, increases attack of all allies for 1 turn(s) and r efills 20% of their turn bar.Manticore Fire2nd SpellAttacks an enemy, inflicting great damage. NowGhost Water2nd SpellAttacks an enemy, inflicting great damage and steals 1 beneficial effect from them.Attacks an enemy, inflicting great damage and steals 3 beneficial effects from them.Ghost Water3rd SpellAttacks all enemies. 60% chance to decrease their resistance for 1 turn(s) and 60% chance to poisoning them for 1 turn(s).Attacks all enemies. 75% chance to decrease their resistance for 1 turn(s) and 75%chance to poisoning them for 1 turn(s).Ghost Air2nd Spell70% chance of decreasing resistance and accuracy from all enemies for 2 turns.
Heroes Of Might And Magic 8 Free
Then, attacks them.90% chance of decreasing resistance and accuracy from all enemies for 2 turns. Then, attacks them.Ghost Air3rd SpellRemoves 2 beneficial effects from an enemy and poisons them for 3 turns. Then, attacks them, inflicting great damage.Assassin Fire2nd SpellPoisons an enemy twice for 2 turns. 30% chance of preventing them from receiving healing effects for 2 turns.Poisons an enemy twice for 2 turns. Revive option was intentionally removed from the Heroic Dungeon by the Design Team. Fixes.
Heroes Of Might And Magic Games
We fixed the cooldown of rage mode of the raid boss. We fixed the interaction between reverse damage and reflect damage.
Heroes Of Might And Magic 4 Patch System
If a creature is affected by both and attacks, the attacking creature will no longer heal since it dealt no damage.Known bugsMissing collision can be noticed between the avatar / creatures and the ground in the Amber mine dungeon.We are working on the fix of this issue and it will be implemented as soon as possible. In the meantime, activating the textures in HD should fix the issue.